GRAB
Open your hand wide, then snap a fist on the beat. Only the side matters, not an exact spot.
HOW TO PLAY
Every phrase is two bars. In the CALL bar the beat counts 1-2-3-4 and plays the rhythm with each move's own sound; the food shapes bounce in time. In the ECHO bar you play it back. Shapes fill up as their beat arrives; act when they are full. From FLOW up, moves on the left half belong to your left hand, the right half to your right.
Open your hand wide, then snap a fist on the beat. Only the side matters, not an exact spot.
Move your palm into the ring on the beat. Arriving on time is Perfect; waiting inside early is Good.
Fist on the beat, keep it closed while the bar drains, open on the last beat. Grab and release are scored separately.
Hands apart, then together on the beat. Anywhere in view.
Open palm, swipe sideways the way the arrow points.
Glide along the path and pass each numbered dot on its beat. Every dot scores; half the dots keep the sweep alive.
Perfect 100 · Good 50 · Miss 0, times your GROOVE: ×2 from 10 combo, ×3 from 25, ×4 from 50. Accuracy counts Perfect as 1 and Good as ½. Rank S ≥ 95% · A ≥ 88% · B ≥ 75% · C ≥ 60%. A miss costs one energy; every 16 combo gives one back. Clear a track with energy left and at least 60% accuracy.
Trackpad / touch: move into rings for Reach and Sweep, Z or click for Grab (hold for Squeeze), X for the other hand's Grab while squeezing, Space for Clap, ← → for Flip.
YOUR PLAYGROUND
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Positive values mean your moves register late. After each run the results screen measures your average timing and can set this for you.